Logs

The unified log viewer — where OPAL gathers every relevant O3DE log for debugging.

O3DE scatters its logs across build folders, editor caches, and Asset Processor directories. When a build or launch fails, finding the right log is half the battle. OPAL’s Logs page collects them into one place.


What the Logs page shows

The Logs page scans the known log locations for every registered project and engine and lists what it finds, so you can open the right log without hunting the file system. The logs it gathers include:

  • Build logs and CMake configure/build output
  • Editor.log and Game.log
  • AssetProcessor.log and AssetBuilder.log
  • OPAL’s own Asset-Processor batch log

Logs from actions

Build and launch actions stream their output into the same viewer as they run — so you can watch a build progress and read exactly where it failed. Beyond the Logs page, every project, engine, and build item has a View Log shortcut that opens the relevant log directly.

This is the “debug” step of the pipeline: when something goes wrong, you read the log — you don’t go looking for it.


See also