<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Tutorial on OPAL — O3DE Project Asset Launcher</title><link>https://opallauncher.com/categories/tutorial/</link><description>Recent content in Tutorial on OPAL — O3DE Project Asset Launcher</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://opallauncher.com/categories/tutorial/index.xml" rel="self" type="application/rss+xml"/><item><title>Getting Started</title><link>https://opallauncher.com/docs/get_started/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://opallauncher.com/docs/get_started/</guid><description>&lt;p&gt;This guide takes you from &amp;ldquo;I don&amp;rsquo;t have OPAL yet&amp;rdquo; to &amp;ldquo;I&amp;rsquo;m looking at the O3DE Editor with my project open.&amp;rdquo; No prior O3DE knowledge required — but if you&amp;rsquo;ve used Unity Hub or the stock O3DE Project Manager, the flow will feel familiar.&lt;/p&gt;
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&lt;h2 id="1-install-opal"&gt;1. Install OPAL&lt;/h2&gt;
&lt;p&gt;Head to the &lt;a href="https://opallauncher.com/download/"&gt;Download page&lt;/a&gt; and grab the build for your platform. Run the installer (Windows/macOS) or launch the AppImage (Linux).&lt;/p&gt;
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&lt;h2 id="2-run-the-setup-wizard"&gt;2. Run the setup wizard&lt;/h2&gt;
&lt;p&gt;On first launch, OPAL runs a short &lt;strong&gt;onboarding wizard&lt;/strong&gt;: Welcome → Build Tools → Libraries → Install Locations → Done.&lt;/p&gt;</description></item></channel></rss>