From a project card you drive the core loop: build the project, process its assets, launch the Editor, and stop it again — all with real-time feedback.
Build
Click Build to queue a build using the project’s configured build tool. The build runs through the Builds queue, where it can be paused, resumed, reordered, and cancelled. Its output streams into the Logs viewer, and a View Log shortcut sits right on the item.
The first build of a project takes a while — that’s O3DE compiling your project’s modules.
Run the Asset Processor
Each project has a dedicated Run Asset Processor action. It’s disabled until the project’s engine is resolved (OPAL needs to know which engine’s Asset Processor to run). Its output goes to the Logs viewer like everything else.
Launch and stop
Click Launch to open the O3DE Editor for the project. The card reflects real run states as it goes:
- Launching — the Editor is starting.
- Processing Assets — assets are being processed before the Editor is ready.
- Running — the Editor is open.
While a project is running, a Stop control replaces the quick actions so you can shut it down from OPAL.